Welcome to LMX
What LMX is, how a show is put together, and where to start.
Docs
The whole operations manual, the same one built into every copy of LMX: quick start, task guides, a complete command reference, a control reference and troubleshooting playbooks. Read it here, or press F1 in the app.
41 topics, searched the same way the console searches them.
Quick start
HELPLIST FIXTURES | GROUPS | CUES | PRESETS | SFX | FADERSSTORE CUE 1 ; GO ; STOPLOAD CUE 7 AT FADER 4SHOW LAYERS ; WHY FIXTURE 3SAVE myshow.lmxevery command is case-insensitive andanswers with usage hints when unsure Contents
The same pages the app shows under Help → Help Contents. Two of them - the command reference and the control reference - are generated from the console's own code, so they cannot drift away from the build you are running.
What LMX is, how a show is put together, and where to start.
Patch a rig, build a look, store a cue and play it back - end to end.
Every panel, tab and toolbar on the main window, and what each is for.
Common jobs, start to finish: patch a rig, build a stack, chase a target.
Typing commands, id lists, autocomplete, history and the command echo.
Choosing what you are about to change: fixtures, heads and groups.
Where you build a look: attribute controls, banks, live and blind.
Spreading one value across a selection, plus wings, blocks and randomise.
One-click tiles for the palettes, presets, effects and targets that fit the current selection.
Saved fixture selections, and how a group value differs from a fixture value.
Reusable attribute values - a colour, a gobo, a beam shape - applied by name.
Whole looks stored against fixtures and groups, recalled at any level.
Waveform and chase effects, frequency masters and tap tempo.
Shared clocks that keep several effects locked to one tempo.
Points in the room that fixtures can be aimed at or bound to.
Storing, editing, splitting and timing the states your show plays back.
Running cues: GO, STOP, KILL, follows, jumps and multiple cue lists.
Why a value stays on after the cue that set it, and how to stop it.
Loading cues, presets, palettes, capabilities and effects onto faders.
Grand master, blackout, solo, highlight, lowlight, emergency, mute and panic.
Moving dark fixtures into position before their cue brings them up.
Adding fixtures, addressing them, and placing them in the room.
Patching a rig in bulk, with addresses and positions worked out for you.
Editing and creating fixture profiles, modes, capabilities and gobos.
Arranging fixtures on a plan view, and the truss geometry behind it.
The realtime 3D preview: beams, haze, shadows, exposure and camera.
Stage, walls, furniture and people in the 3D scene.
Working out where a fixture really hangs by pointing it at known targets.
Building groups, palettes, presets, effects and targets out of the patch.
Saving, opening, exporting, autosave and the backup rotation.
Getting light out of LMX and onto the rig.
Running the show and setting targets from a phone on the same network.
Every setting in the Config window and its CONFIG command.
Driving LMX from a MIDI surface or from mapped keyboard keys.
Recording command sequences, replaying them, and prompting for values.
Activating LMX, offline codes, device seats and what happens offline.
Every command the console understands, with its full syntax.
Every button, table and control on the main window, and its command.
Keys the console reserves, and the keys you can map yourself.
The words this console uses, in one place.
No light on stage, a cue that plays back wrong, output that will not send.
Download the free beta, then read the manual with a rig in front of you. Every chapter's examples paste straight into the command line.