Docs

Learn the console.

The whole operations manual, the same one built into every copy of LMX: quick start, task guides, a complete command reference, a control reference and troubleshooting playbooks. Read it here, or press F1 in the app.

41 topics, searched the same way the console searches them.

Quick start

Your first ten minutes.

  1. 1Launch and orient: confirm the status line is updating and your output target is set before patching.
  2. 2Patch and select: add fixtures and groups, then select them from the Fixtures & Programmer tab.
  3. 3Build a look: set intensity, pick a colour, position with pan/tilt and fan tools.
  4. 4Store and run: STORE CUE 1, press GO, refine with UPDATE CUE.
  5. 5Save your show: SAVE myshow.lmx. Autosave and backups have your back from here.
Walk through it properly
Command cheat sheet
HELPLIST FIXTURES | GROUPS | CUES | PRESETS | SFX | FADERSSTORE CUE 1 ; GO ; STOPLOAD CUE 7 AT FADER 4SHOW LAYERS ; WHY FIXTURE 3SAVE myshow.lmxevery command is case-insensitive andanswers with usage hints when unsure

Contents

Every subsystem, documented in depth.

The same pages the app shows under Help → Help Contents. Two of them - the command reference and the control reference - are generated from the console's own code, so they cannot drift away from the build you are running.

Getting started

Welcome to LMX

What LMX is, how a show is put together, and where to start.

Your first show

Patch a rig, build a look, store a cue and play it back - end to end.

The main window

Every panel, tab and toolbar on the main window, and what each is for.

Recipes

Common jobs, start to finish: patch a rig, build a stack, chase a target.

The command line

Typing commands, id lists, autocomplete, history and the command echo.

Programming

The programmer

Where you build a look: attribute controls, banks, live and blind.

Fanning and spread

Spreading one value across a selection, plus wings, blocks and randomise.

Quick Access

One-click tiles for the palettes, presets, effects and targets that fit the current selection.

Groups

Saved fixture selections, and how a group value differs from a fixture value.

Stored looks

Palettes

Reusable attribute values - a colour, a gobo, a beam shape - applied by name.

Presets

Whole looks stored against fixtures and groups, recalled at any level.

Effects (SFX)

Waveform and chase effects, frequency masters and tap tempo.

Playback

Cues

Storing, editing, splitting and timing the states your show plays back.

Cue lists and GO

Running cues: GO, STOP, KILL, follows, jumps and multiple cue lists.

Tracking

Why a value stays on after the cue that set it, and how to stop it.

Faders and pages

Loading cues, presets, palettes, capabilities and effects onto faders.

Rig and patch

Patch Wizard

Patching a rig in bulk, with addresses and positions worked out for you.

Fixture Editor

Editing and creating fixture profiles, modes, capabilities and gobos.

2D stage layout

Arranging fixtures on a plan view, and the truss geometry behind it.

3D visualiser

The realtime 3D preview: beams, haze, shadows, exposure and camera.

Scene objects

Stage, walls, furniture and people in the 3D scene.

Generate from rig

Building groups, palettes, presets, effects and targets out of the patch.

Setup

The phone remote

Running the show and setting targets from a phone on the same network.

Configuration

Every setting in the Config window and its CONFIG command.

Reference

Control reference

Every button, table and control on the main window, and its command.

Glossary

The words this console uses, in one place.

Troubleshooting

No light on stage, a cue that plays back wrong, output that will not send.

The best documentation is a running console.

Download the free beta, then read the manual with a rig in front of you. Every chapter's examples paste straight into the command line.

Download the Beta